Tactical Innovation – Why Were in a Slump

13 Jul

Klondike, CPAC Philosophy Desk- Strategy is a game changer. During WWII when the Germans unleashed an aerial campaign upon Britain that devastated them, the Prime Minister at the time, Winston Churchill, responded by mass manufacturing lighter planes that were easier to maneuver. Therefore, they got the strategic edge over the Germans, and grounded their campaign over the English Channel. How does this relate to Penguins lining up and making faces aggressively at their enemies? Well, even from the dawning year of 2006 when the Color Wars raged, to the organized years that we know today, armies innovated their strategy. They changed how they went about things tactically, and most importantly, how they got the edge over the enemy. Has our innovation being slowing down? Are we becoming too comfortable with tactics as we know them today? What does it truly mean to be dominate one’s enemy?

The beginning standard of tactics lasted from the bulk of 2006, through early 2007. Snowballs were thrown at each other, war cries uttered on the battlefield, and two massive groups would go neck and neck until the other sides forces were depleted, allowing a victory claim. As time went on, more tactics were invented to get the edge over the opponent. The charge was the first big innovation that allowed the charging army to throw their enemy into a chaotic frenzy. They would repeat this, going from one side of the battle field to another, until the enemies size was accordingly depleted.


Example of a charge.


As time went on, so did came more innovations. During WWIII when the UMA was fighting the ACP, the ACP were losing the war. Oagalthorp, leader of the ACP at the time, in turn invented “hit and run tactics”. The ACP would march all throughout the Server pre-battle until they had enough troops to confront their enemy. They would briefly battle them, then retreat, going back to amassing more and more people.

After these great wars eventually came to a close, there was a time that consisted of peace. In this time of peace, spanning from about late 2007 through early 2008, a plateau was hit in tactical innovation. This all changed when Shadow2446 came along.

Shadow2446 was Zippy500’s loyal right hand man in the Nachos. Zippy lead the Nachos, but Shadow was regarded as another Leader with how much he did. At the time, skirmishes and unorganized battles were still raging on the famous war server Mammoth. To get the edge over opponents, Shadow started having the Nachos form lines, and do emotes in these lines. This created an unstoppable barrier that bewildered the enemy, and set the foundation for modern tactics as they are known.


An early line tactic.

At the time, this was absolutely ground breaking. It quickly became the Nacho’s signature tactic, and quickly it spread to the use of other armies. While their enemy waited in their huge blobs to attack the opponent, not even the famous charge could break through the line.

As time went on, we hit another plateau of tactical innovation. Many rouge skirmishes still occurred on servers such as Tundra and Mammoth. While many armies had adopted the line tactic, many still continued to fight in blobs, and large groups. The next great tactical innovator was the 7th leader of the ACP, Boomer 20.

Boomer came into power at a time where the ACP were in a depression. Boomer not only brought them out of their slump, he brought them to new heights. The size of the ACP became so big, that they needed a new way to manage it. Thus Boomer 20 invented something very simple, but largely effective, the circle. The army would form a large circle spanning all across the room, and do emote tactics to show their size. They would end this tactic by incorporating an earlier one into it, the charge. They would charge at their enemy, already forced into the center by the circle, and do an unstoppable bomb.


A circle.

That was yet another tactic invented in the “Boomer era”. Doing a frenzy of an emote, or jokes was now called a bomb. The army attacking would cover up their enemy with jokes, emotes, or a typed phrase. It was largely effective, throwing the opponent into a chaotic frenzy, much like the early charge tactic.


A bomb.


After the era of Boomer 20, we had a large slump in tactical innovation. From the year of 2010 to present day, armies grew accustomed to the tactics their predecessors had set for them. There were minor innovations that did not change the way battles were held, and we fell into the deepest part of the abyss.


Example of a modern day tactic.

So, why are we in a slump? Tactical innovation is something that wins war. As stated earlier, strategy is a game changer. When it comes down do it, we are doing the same old stuff over and over again. Think about the standard battle. The army logs on, they form a line, they do a few emotes, and then proceed to do a bomb. They switch rooms a few times attacking the enemy, repeating the same process. There is a big problem with that. We are using the same tactics that we used four years ago. We as a community have grown far too comfortable with the standard of a modern battle. With war servers dead, and skirmishes on Club Penguin grinded to an absolute halt, we have absolutely no reason to change it, because we know it works. So, why should we change it? The essence of improving as a community does not lie entirely in improving our demeanor towards others. If we are ever going to move forward as a community, we not only need to constantly challenge the norm and change the game as a whole.  Armies are made for war, and we fight for that sole purpose. If you change the game, you’ll make a far longer lasting impact than using the same old accepted rules of warfare.

Do we need to change how we do things as a community if we wish to go forward? Are tactics an important part of our community. Comment YOUR opinion below. Thank you for reading.



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